Banuba SDK
Loading...
Searching...
No Matches
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 Nbnb
 Ninterfaces
 Cbase_event
 Cbase_event_iface
 Cbase_image_tA base class for *_image_t classes
 Cbpc8_image_tA class for representing bpc8 images as C++ object
 Ccamera_base
 Ccamera_base_mocker
 Ccamera_device_description
 Ccamera_ocv
 Ccamera_video_mocker
 Cdata_t
 Cdomain_specific_data
 Ceffect_event
 Cempty_event
 Cfull_image_tBasis is the base basis: for y/rgb basis use .basis or get_subchannel_basis_transform(1); for uv basis use get_subchannel_basis_transform(2);
 Cidentified_class
 Cimage_formatA structure stores format information about image
 Clogic_error
 Cpixel_rect
 Cpoint2d
 Cpoint3d
 Cresource_loading_error
 Cruntime_error
 Csimple_event
 CsingletonBase class for all scoped singletons
 Csize
 Cspin_lock
 Cspin_mutex
 Cstatic_pool_allocatorDoesn't support N allocs (std::vector)
 Cstatic_pool_allocator_fallback
 Csubscription_request_t
 Ctime_stamped_event
 Ctransformable_event
 CtransformationThis class implements affine or perspective 2d transformations Standard usage implies transformation from common basis into other(common, image or standard) basis (e.g
 CutilityCreated to be used in applications which uses effect_player as shared library
 Cyuv_format_tStruture stores all information about yuv format
 Cyuv_image_tClas represents yuv image as C++ object