Banuba SDK
Loading...
Searching...
No Matches
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 Nbnb
 Ninterfaces
 Candroid_gpu_image_tA class for representing gl native image that can be locked directly on cpu
 Cbase_event
 Cbase_event_iface
 Cbase_image_tA base class for *_image_t classes
 Cbpc8_image_tA class for representing bpc8 images as C++ object
 Ccamera_base
 Ccamera_base_mocker
 Ccamera_device_description
 Ccamera_ocv
 Ccamera_video_mocker
 Cdata_t
 Cdomain_specific_data
 Ceffect_event
 Cempty_event
 Cfull_image_tBasis is the base basis: for y/rgb basis use .basis or get_subchannel_basis_transform(1); for uv basis use get_subchannel_basis_transform(2);
 Cidentified_class
 Cimage_formatA structure stores format information about image
 Clogic_error
 Cpixel_rect
 Cpoint2d
 Cpoint3d
 Cresource_loading_error
 Cruntime_error
 Csimple_event
 CsingletonBase class for all scoped singletons
 Csize
 Cspin_lock
 Cspin_mutex
 Cstatic_pool_allocatorDoesn't support N allocs (std::vector)
 Cstatic_pool_allocator_fallback
 Csubscription_request_t
 Ctime_stamped_event
 Ctransformable_event
 Ctransformation
 CutilityCreated to be used in applications which uses effect_player as shared library
 Cyuv_format_tStruture stores all information about yuv format
 Cyuv_image_tClas represents yuv image as C++ object