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Banuba SDK
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Interface to receive errors from EffectPlayer. More...
#include <error_listener.hpp>
Public Member Functions | |
| virtual void | on_error (const std::string &domain, const std::string &message)=0 |
Interface to receive errors from EffectPlayer.
Could be called from any thread inside EffectPlayer. So the implementation of this listener should be thread-safe.
Definition at line 19 of file error_listener.hpp.
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inlinevirtual |
Definition at line 21 of file error_listener.hpp.
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pure virtual |
| domain | source of error (e.g. "js_engine") |