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Banuba SDK
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A class for representing gl native image that can be locked directly on cpu. More...
#include <full_image.hpp>
Public Types | |
using | lock_data_cb = std::function< color_plane()> |
Public Member Functions | |
android_gpu_image_t (android_gpu_image_t &&)=default | |
Construct a new android_gpu_image_t object using move semantics. | |
android_gpu_image_t & | operator= (android_gpu_image_t &&other)=default |
android_gpu_image_t (const android_gpu_image_t &)=default | |
Construct a new android_gpu_image_t object using copy operation. | |
android_gpu_image_t & | operator= (const android_gpu_image_t &)=default |
android_gpu_image_t (const lock_data_cb &cb, bnb::interfaces::pixel_format type, const image_format &format) | |
bpc8_image_t | get_bpc8_image () const |
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base_image_t ()=default | |
Construct a new base_image_t object with default values. | |
const image_format & | get_format () const |
void | set_fov (float fov) |
Set the field of view. More... | |
Additional Inherited Members | |
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base_image_t (const image_format &format) | |
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image_format | m_format |
A class for representing gl native image that can be locked directly on cpu.
Definition at line 239 of file full_image.hpp.