Optional
options: boolean | AddEventListenerOptionsAdds additional modules like face_tracker
, background
and many others to the Player and makes them available for effects
Rest
...modules: Module[]const frx = new Module("/path/to/face_tracker.zip")
await player.addModule(frx)
Evaluates JavaScript in context of applied effect.
Use evalJs instead.
Destroys the Player instance, clears all the resources used
Starts input processing.
Accepts playback options object with optional fps
and pauseOnEmpty
keys.
/// The `fps` playback option persists between invocations:
const desiredFps = 25
player.play({ fps: desiredFps })
player.play() // same as passing `{ fps: desiredFps }`
/// The `pauseOnEmpty` playback option resets to `true` between invocations:
await player.use(new Image(file))
player.applyEffect(new Effect("path/to/Spider.zip")) // an effect with animations
player.play({ pauseOnEmpty: false })
player.play() // same as passing `{ pauseOnEmpty: true }`
Optional
options: boolean | EventListenerOptionsUses the input as frames source
Optional
options: InputOptionsplayer.use(new Webcam())
Static
createCreates Player instance.
See SDKOptions and PlayerOptions for all the possible parameters.
const player = await Player.create({ clientToken: "xxx-xxx-xxx", devicePixelRatio: 1 })
Static
Readonly
EFFECT_Static
Readonly
FRAME_Triggered when a new FrameData is ready
player.addEventListener("framedata", ({ detail: frameData }) => {
const hasFace = frameData.get("frxRecognitionResult.faces.0.hasFace")
if (!hasFace) return
const landmarks = frameData.get("frxRecognitionResult.faces.0.landmarks")
console.log(landmarks)
})
Static
Readonly
FRAME_Triggered when a frame is processed by underlying neural networks
Static
Readonly
FRAME_Triggered when a frame is received from the specified Input
Static
Readonly
FRAME_Triggered when a frame is rendered
High level API over compiled Banuba SDK