BNBPhysicsSimulator
Objective-C
@interface BNBPhysicsSimulator : NSObject
/**
*Sets gravitation vector.
*@param gravity (vec3): gravity value
*/
- (void)setGravity:(nonnull BNBVec3 *)gravity;
/**
*Sets damping value.
*@param damping (float): damping value
*/
- (void)setDamping:(float)damping;
/**
*Sets inverse bone mass.
*@param boneName (string): bone name
*@param value (float): inverse bone mass
*/
- (void)setInvMass:(nonnull NSString *)boneName
value:(float)value;
/**
*Add sphere collider.
*@param sphereIndex (int): index for sphere
*@param center (vec3): sphere center in world space
*@param radius (float): sphere radius
*/
- (void)setSphereCollider:(int32_t)sphereIndex
center:(nonnull BNBVec3 *)center
radius:(float)radius;
/**
*Add constraint between bone1 and bone2.
*@param bone1Name (string): from bone name
*@param bone2Name (string): to bone name
*@param distance (float): constaint length
*/
- (void)setConstraint:(nonnull NSString *)bone1Name
bone2Name:(nonnull NSString *)bone2Name
distance:(float)distance;
/**
*Sets bonesInMvSpace flag
*false for legacy effects with special vertex shaders
*true for using same vertex shaders as for non-physics meshes
*/
- (void)setBonesInMvSpace:(BOOL)bonesInMvSpace;
/**Reset simulator to default state */
- (void)reset;
@end
Swift
class BNBPhysicsSimulator : NSObject
Undocumented
-
Sets damping value.
Declaration
Objective-C
- (void)setDamping:(float)damping;
Swift
func setDamping(_ damping: Float)
Parameters
damping
(float): damping value
-
Sets inverse bone mass.
Declaration
Objective-C
- (void)setInvMass:(nonnull NSString *)boneName value:(float)value;
Swift
func setInvMass(_ boneName: String, value: Float)
Parameters
boneName
(string): bone name
value
(float): inverse bone mass
-
Add sphere collider.
Declaration
Objective-C
- (void)setSphereCollider:(int32_t)sphereIndex center:(nonnull BNBVec3 *)center radius:(float)radius;
Swift
func setSphereCollider(_ sphereIndex: Int32, center: BNBVec3, radius: Float)
Parameters
sphereIndex
(int): index for sphere
center
(vec3): sphere center in world space
radius
(float): sphere radius
-
Add constraint between bone1 and bone2.
Declaration
Objective-C
- (void)setConstraint:(nonnull NSString *)bone1Name bone2Name:(nonnull NSString *)bone2Name distance:(float)distance;
Swift
func setConstraint(_ bone1Name: String, bone2Name: String, distance: Float)
Parameters
bone1Name
(string): from bone name
bone2Name
(string): to bone name
distance
(float): constaint length
-
Sets bonesInMvSpace flag false for legacy effects with special vertex shaders true for using same vertex shaders as for non-physics meshes
Declaration
Objective-C
- (void)setBonesInMvSpace:(BOOL)bonesInMvSpace;
Swift
func setBonesInMvSpace(_ bonesInMvSpace: Bool)
-
Reset simulator to default state
Declaration
Objective-C
- (void)reset;
Swift
func reset()