Retouch material template

Retouch is a common material template for face retouch in Filter Editor.

You can find a retouch example here: retouch effect.

Textures

  • selection_tex. So-called 'red mask', encodes different parts of face: red channel = skin, green = mouth, blue = eyes. This texture should be the same for all effects (redmask_new_3.png).
  • lookupTexTeeth. Teeth whitening LUT, used if TEETH_WHITENING is active. teethWhiteningCoeff value controls its strength.
  • lookupTexEyes. Eyes whitening LUT, used if EYES_WHITENING is active. eyesWhiteningCoeff value controls its strength.
  • tex_highlight. Eye high light texture, used if EYES_HIGHLIGHT is active. Texture in face UV coordinates applied with additive blending. Usually include just eye highlights and black in all pther areas.
  • tex_softLight. Soft-light makeup layer, used if SOFT_LIGHT_LAYER is active. Texture in face UV coordinates applied with 'soft light' blend mode.
  • tex_normalMakeup. Normal makeup layer, used if NORMAL_LAYER is active. Texture in face UV coordinates applied with regular alpha blending. Used for makeup and pre-baked shadows from 3D geoemtry (like hats and virtual hair).

Additional parameters

  • SOFT_SKIN - enable skin smoothing, skinSoftIntensity controls its strength
  • SHARPEN_TEETH - enable teeth sharpening, teethSharpenIntensity controls its strength
  • SHARPEN_EYES - enable eyes sharpening, eyesSharpenIntensity controls its strength
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