Retouch material template
Retouch is a common material template for face retouch in Filter Editor.
You can find a retouch example here: retouch effect.
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Textures- selection_tex. So-called 'red mask', encodes different parts of face: red channel = skin, green = mouth, blue = eyes. This texture should be the same for all effects (redmask_new_3.png).
- lookupTexTeeth. Teeth whitening LUT, used if
TEETH_WHITENING
is active.teethWhiteningCoeff
value controls its strength. - lookupTexEyes. Eyes whitening LUT, used if
EYES_WHITENING
is active.eyesWhiteningCoeff
value controls its strength. - tex_highlight. Eye high light texture, used if
EYES_HIGHLIGHT
is active. Texture in face UV coordinates applied with additive blending. Usually include just eye highlights and black in all pther areas. - tex_softLight. Soft-light makeup layer, used if
SOFT_LIGHT_LAYER
is active. Texture in face UV coordinates applied with 'soft light' blend mode. - tex_normalMakeup. Normal makeup layer, used if
NORMAL_LAYER
is active. Texture in face UV coordinates applied with regular alpha blending. Used for makeup and pre-baked shadows from 3D geoemtry (like hats and virtual hair).
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Additional parametersSOFT_SKIN
- enable skin smoothing,skinSoftIntensity
controls its strengthSHARPEN_TEETH
- enable teeth sharpening,teethSharpenIntensity
controls its strengthSHARPEN_EYES
- enable eyes sharpening,eyesSharpenIntensity
controls its strength