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Top Level Prefabs

Background

Usage You can choose to use texture:

{
"background": {
"texture": "capy.jpeg",
"rotation": 0,
"scale": 1,
"content_mode": "scale_to_fill",
"clear_color": "1 0 0 1"
}
}

Or blur of the real background:

{
"background": {
"blur": 0.5
}
}

Or transparency:

{
"background": {
"transparency": 0.5
}
}

Enable virtual background.

ParameterDescriptionOptionalDefault Value

transparency

Sets the background transparency from 0 to 1.

0.0

texture

Sets the file (image or video) as the background texture. For better perfomance, formats must be used: .jpeg, .jpg, .png, .mp4 (H.264 and aac only). Formats such as .heic, .webp, .webm can be used also, but performance may vary depending on the device used. More info can be find here image formats and video formats

null

rotation

Rotates the background texture clockwise in degrees.

0.0

scale

Scales the background texture.

1.0

content_mode

Fits the background texture inside frame. Possible values are: scale_to_fill, fill, fit.

"scale_to_fill"

blur

Sets the background blur radius. Radius in [0, 1] range.

0.0

clear_color

Specifies the color of the area not covered by background texture (e.g. content_mode fit). Black by default. Transparency (the last) is a conventional value only and currently ignored (use 1 for it).

"0 0 0 0"

Preview

Drag

foreground

Usage Apply a texture to the whole screen.

{
"foreground": {
"filename": "path/to/texture/file"
}
}
ParameterDescriptionOptionalDefault Value

filename

Path to a PNG texture file. It must have reasonable alpha channel or it will hide the underlying drawings.

++

lut

Usage Apply a color filter (aka LUT).

{
"lut": {
"filename": "path/to/lut/file",
"strength": 0.9
}
}
ParameterDescriptionOptionalDefault Value

filename

Path to the LUT file (usually PNG).

++

strength

LUT strength. Value in [0, 1].

1.0

Preview

Drag

lights

Usage Add up to 4 directional light sources to GLTF models in addition to IBL textures. NOTE that GLTF model is mandatory.

{
"lights": {
"radiance": [
"10 0 0 0",
"0 0 10 0"
],
"direction": [
"-1 0 0",
"1 0 0"
]
}
}
ParameterDescriptionOptionalDefault Value

radiance

Array (or a single value for 1 light) of light sources radiances in R, G, B components and light wrap around factor in 4th component.

++

direction

Array (or a single value for 1 light) of light sources directions in X, Y, Z.

++