Banuba SDK
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bnb_morph_result.hpp
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1/// \file
2/// \addtogroup RendererCommon
3/// @{
4///
5// AUTOGENERATED FILE - DO NOT MODIFY!
6// This file was generated by Djinni from renderer_common.djinni
7
8#pragma once
9
10#include <bnb/types/full_image.hpp>
11#include <utility>
12#include <vector>
13
14namespace bnb { namespace interfaces {
15
16struct bnb_morph_result final {
18 std::vector<float> landmarks;
19
21 std::vector<float> landmarks_)
22 : img(std::move(img_))
23 , landmarks(std::move(landmarks_))
24 {}
25};
26
27} } // namespace bnb::interfaces
28/// @}
29
basis is the base basis: for y/rgb basis use .basis or get_subchannel_basis_transform(1); for uv basi...