Applies an effect to input
Evaluates JavaScript in context of applied effect
Clears effect applied to input
Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.
Stops input processing
Starts input processing
Sets effect volume from 0 to 1
Uses the input as frames source
Creates Player instance
Player instance
Globally sets Player defaultPlayerOptions for reusability. Helpful if it's needed to create more the one player, e.g
High level API over native SDK