5 #import "BanubaEffectPlayer/BNBFullImageData.h"
6 #import <Foundation/Foundation.h>
20 - (void)surfaceChanged:(int32_t)width
21 height:(int32_t)height
22 pixelDensityW:(
float)pixelDensityW
23 pixelDensityH:(
float)pixelDensityH;
28 + (nonnull BNBFullImageData *)morphMesh:(nonnull BNBFullImageData *)srcImage
29 originalVerts:(nonnull NSArray<NSNumber *> *)originalVerts
30 morphedVerts:(nonnull NSArray<NSNumber *> *)morphedVerts
31 indices:(nonnull NSArray<NSNumber *> *)indices
32 mvp:(nonnull NSArray<NSNumber *> *)mvp;