Package com.banuba.sdk.effect_player
Interface EffectPlayer
- All Known Implementing Classes:
EffectPlayer.CppProxy
public interface EffectPlayer
The EffectPlayer class provides ability to play AR effects on set of images or video.
- `EffectPlayer.playback_play`. Switching to active state attempt. Possible from paused or stopped state and has no effect if effect playback is already active. Playback resumes from the position saved before `EffectPlayer.playbackPause` call.
- `EffectPlayer.playback_pause`. Suspend current playback attempt. The recognizer thread is stopped and all the video textures and audio units playback is stopped as well. Effect player doesn't react on EffectPlayer::pushFrame calls in suspended state except asynchronous-inconsistent mode.
- `EffectPlayer.playbackStop`. Switch to inactive state. In addition to pause clears recognizer's buffer. The next switch to active state will result in total rerun of active effect which means that it will be started from the very beginning.
- `EffectPlayer.surfaceCreated`
- `EffectPlayer.surfaceDestroyed`
- MUST be called from the "Main" (also "Render") thread ("Not Reentrant, Not Thread-safe")
- MAY be called from "Any" thread. Most are "Thread-safe" Listener callbacks can be called back from any thread. Generally for best performance and responsiveness you'll have 3 threads:
- Main(render) thread for drawing-related operations
- "Camera" thread for handling and push()-ing frames into EffectPlayer
- UI Thread for handling user interactions and other tasks
Lifecycle
In order to support an application lifecycle EffectPlayer provides special methods to control it during application states like pause or losing focus.Effect playback
Initial playback state of newly created Effect Player instance is `active`. With playback control methods described below, the player can be launched/resumed or paused. State of effect player becomes stopped/inactive at the moment of surface loss or by calling the EffectPlayer::playback_stop method. One can use next three methods to control effect playback:- `EffectPlayer.playback_play`. Switching to active state attempt. Possible from paused or stopped state and has no effect if effect playback is already active. Playback resumes from the position saved before `EffectPlayer.playbackPause` call.
- `EffectPlayer.playback_pause`. Suspend current playback attempt. The recognizer thread is stopped and all the video textures and audio units playback is stopped as well. Effect player doesn't react on EffectPlayer::pushFrame calls in suspended state except asynchronous-inconsistent mode.
- `EffectPlayer.playbackStop`. Switch to inactive state. In addition to pause clears recognizer's buffer. The next switch to active state will result in total rerun of active effect which means that it will be started from the very beginning.
Android usage example
If you want an application to be active on windowed mode and if the focus is on another application you can switch EffectPlayer into active state when `onStart` activity callback occurs and switch to paused when `onStop` occurs. Otherwise you can suspend `EffectPlayer` on `onPause` and resume on `onResume` callback to make an instance of the `EffectPlayer` inactive while activity losing focus.Context/surface control
There are two methods that have to be used to ensure correct operating of the EffectPlayer. Losing context without notifying the EffectPlayer leads to application crash. Methods for context changes notification:- `EffectPlayer.surfaceCreated`
- `EffectPlayer.surfaceDestroyed`
Multi-Threading performance and safety. Listeners.
EffectPlayer allows to call some of its methods from several threads (simultaneously) for convenience and increased performance. This is allowed only during normal operation, all invocations from other threads MUST finish before you start destroying the EffectPlayer instance. Most methods belong to one of the two groups:- MUST be called from the "Main" (also "Render") thread ("Not Reentrant, Not Thread-safe")
- MAY be called from "Any" thread. Most are "Thread-safe" Listener callbacks can be called back from any thread. Generally for best performance and responsiveness you'll have 3 threads:
- Main(render) thread for drawing-related operations
- "Camera" thread for handling and push()-ing frames into EffectPlayer
- UI Thread for handling user interactions and other tasks
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Nested Class Summary
Nested Classes Modifier and Type Interface Description static class
EffectPlayer.CppProxy
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Method Summary
Modifier and Type Method Description void
addCameraPoiListener(CameraPoiListener cameraPoiListener)
Add callback to receive center of the face in frame relative to top-left corner in [0, 1] space.void
addEffectActivationCompletionListener(EffectActivationCompletionListener effectActivationCompletionListener)
Add callback to receive current effect activation notification from Effect Player.void
addEffectInfoListener(EffectInfoListener effectInfoListener)
Add callback to receive current effect info from Effect Player.void
addFaceNumberListener(FaceNumberListener faceNumberListener)
Add callback to receive faces count in frame.void
addFrameDataListener(FrameDataListener frameDataListener)
Add callback to receive frame data right after processing in recognizer.void
addFrameDurationListener(FrameDurationListener frameDurationListener)
Add callback to receive FPS information.void
addLowLightListener(LowLightListener lowLightListener)
Add callback to receive low light info Thread-safe.void
captureBlit(int captureWidth, int captureHeight)
Record last rendering ("draw_()") result into current OpenGL framebuffer.static EffectPlayer
create(EffectPlayerConfiguration configuration)
DebugInterface
debugInterface()
For internal usage onlylong
draw()
Draw the current effect into the current OpenGL framebuffer.Data
drawVideoFrame(FrameData inputFrameData, long timeNs, PixelFormat outputPixelFormat)
Draw processed frame to image buffer.Data
drawVideoFrameAllocated(FrameData inputFrameData, long timeNs, PixelFormat outputPixelFormat, Data allocatedBuffer)
The same as *draw_video_frame* but accepts preallocated buffer to avoid recreation for every frame.long
drawWithExternalFrameData(FrameData frameData)
Draw the current effect into the current OpenGL framebuffer.EffectManager
effectManager()
Get effect manager object Thread-safe.void
enableAudio(boolean enable)
Set audio enabledScene
getCurrentScene()
If currently loaded effect is based on new Scene engine and it is loaded completly returns Scene object from the effect.InputManager
getInputManager()
Get interface to control user iterations.EffectPlayerPlaybackState
getPlaybackState()
Thread-safe.boolean
isDeviceNnCompatible()
Check is device compatible with Neural Networks player Thread-safe.boolean
isVoiceChangerConfigured()
Thread-safe.void
onVideoRecordEnd()
Triggers record stop events in EP and Effect.void
onVideoRecordStart(boolean playAudioWhileRecording)
Trigger record start events in EP and Effect.void
playbackPause()
void
playbackPlay()
MUST be called from the main(render) threadvoid
playbackStop()
Data
processImage(FullImageData inputImage, PixelFormat outputPixelFormat, ProcessImageParams params)
Process an image with current effect.byte[]
processImageData(byte[] inputImage, int width, int height, CameraOrientation orientation, boolean isMirrored, PixelFormat inputPixelFormat, PixelFormat outputPixelFormat, ProcessImageParams params)
Process image with current effect.Data
processImageFrameData(FrameData inputFrameData, PixelFormat outputPixelFormat, ProcessImageParams params)
Process an image with current effect.void
processRecordedAudio(java.lang.String inFilename, java.lang.String outFilename, float mixVolume)
Process recorded voice with voice changer effects mixing with recorded sounds.FrameData
processVideoFrame(FullImageData inputImage, ProcessImageParams params, java.lang.Integer recognizerIterations)
Provide frame to evaluate video processing.FrameData
processVideoFrameData(FrameData inputFrameData, ProcessImageParams params, java.lang.Integer recognizerIterations)
Provide frame data to evaluate video processing.void
pushFrame(FullImageData fullImage)
Provides image to process and to play effect.void
pushFrameData(FrameData frameData)
Provides FrameData to process and to play effect.void
pushFrameWithNumber(FullImageData fullImage, long frameNumber)
Provides image to process and to play effect.Data
readPixels(int width, int height)
Receive the last rendered frame in binary form.void
removeCameraPoiListener(CameraPoiListener cameraPoiListener)
Remove callback to receive center of the face in frame relative to top-left Thread-safe.void
removeEffectActivationCompletionListener(EffectActivationCompletionListener effectActivationCompletionListener)
Remove callback to receive current effect activation notification from Effect Player.void
removeEffectInfoListener(EffectInfoListener effectInfoListener)
Remove callback to receive current effect info from Effect Player.void
removeFaceNumberListener(FaceNumberListener faceNumberListener)
Remove callback to receive faces count in frame.void
removeFrameDataListener(FrameDataListener frameDataListener)
Remove callback to receive frame data right after processing in recognizer.void
removeFrameDurationListener(FrameDurationListener frameDurationListener)
Remove callback to receive FPS information.void
removeLowLightListener(LowLightListener lowLightListener)
Remove callback to receive low light info Thread-safe.void
setEffectVolume(float volume)
Set effect audio volume.void
setExternalCameraTexture(int name, int width, int height)
Set OpenGL name of input external texture.void
setFaceSearchMode(FaceSearchMode faceSearch)
Change face search mode Thread-safe.void
setMaxFaces(int maxFaces)
Sets maximum allowed face results, if face tracking feature is present.void
setRecognizerOfflineMode(boolean on)
Force recognizer offline mode Thread-safe.void
setRenderConsistencyMode(ConsistencyMode value)
Thread-safe.void
setRenderTransform(PixelRect imageRect, PixelRect viewportRect, boolean xFlip, boolean yFlip)
Request display of sub-area of the input image into sub-area of the output surface, with optional x,y flips imageRect is fitted inside viewportRect Resets transform to default if either rect has 0 dimensionsvoid
setUseExtCamTex(boolean value)
Use external texture as input source.void
startAnalyticsCapture(java.util.HashMap<java.lang.String,java.lang.String> deviceInfo, AnalyticsConfig config, AnalyticsListener listener)
Request to start analytics capture process.void
startFramedataCapture(java.lang.String folder, java.lang.String filename)
Request to start framedata capture process.void
startVideoProcessing(long screenWidth, long screenHeight, CameraOrientation orientation, boolean resetEffect, boolean offlineMode)
Initialize video processing.void
stopAnalyticsCapture()
void
stopFramedataCapture()
void
stopVideoProcessing(boolean resetEffect)
Finish processing and return renderer to normal state.void
surfaceChanged(int width, int height)
Notify about rendering surface being resized.void
surfaceCreated(int width, int height)
Use to notify the EffectPlayer that the surface exists and effect can be played.void
surfaceDestroyed()
This method should be called right before an active context will become invalid.static int
versionMajor()
Get major version of EffectPlayer.static int
versionMinor()
Get minor version of EffectPlayervoid
writeRecordedAudio(java.lang.String filename, long lengthMs)
Save recorded audio.
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Method Details
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addFrameDurationListener
Add callback to receive FPS information. Thread-safe. May be called from any thread -
removeFrameDurationListener
Remove callback to receive FPS information. Thread-safe. May be called from any thread -
addFaceNumberListener
Add callback to receive faces count in frame. Thread-safe. May be called from any thread -
removeFaceNumberListener
Remove callback to receive faces count in frame. Thread-safe. May be called from any thread -
addFrameDataListener
Add callback to receive frame data right after processing in recognizer. Thread-safe. May be called from any thread -
removeFrameDataListener
Remove callback to receive frame data right after processing in recognizer. Thread-safe. May be called from any thread -
addLowLightListener
Add callback to receive low light info Thread-safe. May be called from any thread -
removeLowLightListener
Remove callback to receive low light info Thread-safe. May be called from any thread -
addCameraPoiListener
Add callback to receive center of the face in frame relative to top-left corner in [0, 1] space. Thread-safe. May be called from any thread -
removeCameraPoiListener
Remove callback to receive center of the face in frame relative to top-left Thread-safe. May be called from any thread -
addEffectInfoListener
Add callback to receive current effect info from Effect Player. Thread-safe. May be called from any thread -
removeEffectInfoListener
Remove callback to receive current effect info from Effect Player. Thread-safe. May be called from any thread -
addEffectActivationCompletionListener
void addEffectActivationCompletionListener(@Nullable EffectActivationCompletionListener effectActivationCompletionListener)Add callback to receive current effect activation notification from Effect Player. Thread-safe. May be called from any thread -
removeEffectActivationCompletionListener
void removeEffectActivationCompletionListener(@Nullable EffectActivationCompletionListener effectActivationCompletionListener)Remove callback to receive current effect activation notification from Effect Player. Thread-safe. May be called from any thread -
setMaxFaces
void setMaxFaces(int maxFaces)Sets maximum allowed face results, if face tracking feature is present. Thread-safe. May be called from any thread This option is relevant only for GLFX effects. -
setExternalCameraTexture
void setExternalCameraTexture(int name, int width, int height)Set OpenGL name of input external texture. https://developer.android.com/reference/android/graphics/SurfaceTexture . MUST be called from the render thread- Parameters:
name
- Texture namewidth
- Textute widthheight
- Texture height- See Also:
Note: This function is Android only. Note: We use texture size to calculate aspect ratio only.
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setUseExtCamTex
void setUseExtCamTex(boolean value)Use external texture as input source. MUST be called from the render thread- See Also:
setExternalCameraTexture(int,int,int)
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surfaceCreated
void surfaceCreated(int width, int height)Use to notify the EffectPlayer that the surface exists and effect can be played. 0, 0 for width and height are valid values. MUST be called from the render thread -
surfaceChanged
void surfaceChanged(int width, int height)Notify about rendering surface being resized. MUST be called from the render thread -
surfaceDestroyed
void surfaceDestroyed()This method should be called right before an active context will become invalid. Switches playback state to inactive state. If it's not done an application will be crashed on next draw iteration. After losing the surface effect playback can't be resumed from last position. MUST be called from the render thread -
draw
long draw()Draw the current effect into the current OpenGL framebuffer. Uses internal frame_data object obtained from latest push_frame recognition result. Return current frame number if drawing was performed and caller should swap buffers otherwise `DRAW_SKIPPED`(-1) MUST be called from the render thread -
drawWithExternalFrameData
Draw the current effect into the current OpenGL framebuffer. Uses externally provided frameData object instead of internal one obtained from latest push_frame recognition result. Return frame number from provided frameData if drawing was performed and caller should swap buffers otherwise `DRAW_SKIPPED`(-1) MUST be called from the render thread -
captureBlit
void captureBlit(int captureWidth, int captureHeight)Record last rendering ("draw_()") result into current OpenGL framebuffer. Content is cropped to maintain effect_size() aspect ratio MUST be called from the render thread -
readPixels
Receive the last rendered frame in binary form.- Parameters:
width
- width of the picture to take, must match the values passed to `setEffectSize` or `create`height
- height of the picture to take, must match the values passed to `setEffectSize` or `create`- Returns:
- RGBA data, size is `width * height * 4` MUST be called from the render thread
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setRenderConsistencyMode
Thread-safe. May be called from any thread -
setRenderTransform
void setRenderTransform(@NonNull PixelRect imageRect, @NonNull PixelRect viewportRect, boolean xFlip, boolean yFlip)Request display of sub-area of the input image into sub-area of the output surface, with optional x,y flips imageRect is fitted inside viewportRect Resets transform to default if either rect has 0 dimensions- Parameters:
imageRect
- rectangle in input image coordinates(pixels) after applying input rotations and flipsviewportRect
- rectangle in output surface coordinates(pixels) MUST be called from the render thread
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processImage
@NonNull Data processImage(@NonNull FullImageData inputImage, @NonNull PixelFormat outputPixelFormat, @NonNull ProcessImageParams params)Process an image with current effect. Must be called from the render thread.- Parameters:
inputImage
- to avoid conversion recommended to use YUV imageoutputPixelFormat
- to avoid conversion recommended to use RGBAparams
- extra image processing arguments
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processImageFrameData
@NonNull Data processImageFrameData(@Nullable FrameData inputFrameData, @NonNull PixelFormat outputPixelFormat, @NonNull ProcessImageParams params)Process an image with current effect. Prefer this method over `processImage` when you have extra input data besides just an input image. Must be called from render thread.- Parameters:
inputFrameData
- `FrameData` with an imageoutputPixelFormat
- to avoid conversion recommended to use RGBAparams
- extra image processing arguments
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processImageData
@NonNull byte[] processImageData(@NonNull byte[] inputImage, int width, int height, @NonNull CameraOrientation orientation, boolean isMirrored, @NonNull PixelFormat inputPixelFormat, @NonNull PixelFormat outputPixelFormat, @NonNull ProcessImageParams params)Process image with current effect. Must be called from render thread. NOTE: inputImage have copy overhead, preferable to use process_image method MUST be called from the render thread- Parameters:
inputImage
- input image with `width * height * 4` sizeoutputPixelFormat
- to avoid conversion recommended to use RGBA
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pushFrame
Provides image to process and to play effect. Thread-safe. May be called from any thread -
pushFrameWithNumber
Provides image to process and to play effect. Thread-safe. May be called from any thread -
pushFrameData
Provides FrameData to process and to play effect. Must contain full image. Thread-safe. May be called from any thread -
playbackPlay
void playbackPlay()MUST be called from the main(render) thread -
playbackPause
void playbackPause() -
playbackStop
void playbackStop() -
getPlaybackState
Thread-safe. May be called from any thread -
getCurrentScene
If currently loaded effect is based on new Scene engine and it is loaded completly returns Scene object from the effect. Otherwise returns null. MUST be called from the render thread Returned Scene object MUST be used only from the render thread and only while the effect is in the loaded state. -
setEffectVolume
void setEffectVolume(float volume)Set effect audio volume. Thread-safe. May be called from any thread- Parameters:
volume
- A value in range `[0, 1]`, where `1` means maximum volume.
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enableAudio
void enableAudio(boolean enable)Set audio enabled -
getInputManager
Get interface to control user iterations. This events will be passed to effect. Thread-safe. May be called from any thread -
startVideoProcessing
void startVideoProcessing(long screenWidth, long screenHeight, @NonNull CameraOrientation orientation, boolean resetEffect, boolean offlineMode)Initialize video processing. To provide frames use *process_video_frame* methods. Effect audio is recorded as well and can be accessed using *process_recorded_audio* and *write_recorded_audio*. *push_frame* should not be called during processing. MUST be called from the render thread -
stopVideoProcessing
void stopVideoProcessing(boolean resetEffect)Finish processing and return renderer to normal state. MUST be called from the render thread -
processVideoFrameData
@Nullable FrameData processVideoFrameData(@Nullable FrameData inputFrameData, @NonNull ProcessImageParams params, @Nullable java.lang.Integer recognizerIterations)Provide frame data to evaluate video processing. MUST be called from the render thread- Parameters:
inputFrameData
- Frame Data to process.params
- Processing params.recognizerIterations
- Number of processing iterations. Higher number means higher processing quality, but lower speed. Must be greater than 1. Pass null value for default number.- Returns:
- Frame data with frame processing results.
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processVideoFrame
@Nullable FrameData processVideoFrame(@NonNull FullImageData inputImage, @NonNull ProcessImageParams params, @Nullable java.lang.Integer recognizerIterations)Provide frame to evaluate video processing. MUST be called from the render thread- Parameters:
inputImage
- Image to process.params
- Processing params.recognizerIterations
- Number of processing iterations. Higher number means higher processing quality, but lower speed. Must be greater than 1. Pass null value for default number.- Returns:
- Frame data with frame processing results.
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drawVideoFrame
@NonNull Data drawVideoFrame(@Nullable FrameData inputFrameData, long timeNs, @NonNull PixelFormat outputPixelFormat)Draw processed frame to image buffer. MUST be called from the render thread- Parameters:
inputFrameData
- FrameData to draw.timeNs
- Frame position on timeline.outputPixelFormat
- Output image format.- Returns:
- Buffer with processed image in selected format.
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drawVideoFrameAllocated
@NonNull Data drawVideoFrameAllocated(@Nullable FrameData inputFrameData, long timeNs, @NonNull PixelFormat outputPixelFormat, @NonNull Data allocatedBuffer)The same as *draw_video_frame* but accepts preallocated buffer to avoid recreation for every frame. MUST be called from the render thread -
isVoiceChangerConfigured
boolean isVoiceChangerConfigured()Thread-safe. May be called from any thread -
processRecordedAudio
void processRecordedAudio(@NonNull java.lang.String inFilename, @NonNull java.lang.String outFilename, float mixVolume)Process recorded voice with voice changer effects mixing with recorded sounds. Copies in->out if no voice changer or effect is active. Not thread-safe but can be called from any thread. Recorded sounds have the same lifetime as the effect(e.g reset after load_effect, etc.).- Parameters:
inFilename
- Input filename.outFilename
- Must have ".wav" extension.mixVolume
- Relative volume for mixing in sounds, [0..1].
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writeRecordedAudio
void writeRecordedAudio(@NonNull java.lang.String filename, long lengthMs)Save recorded audio. Not thread-safe but can be called from any thread.- Parameters:
filename
- ".wav" extension must be used.lengthMs
- Track length. Set to '0' to use full duration.
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onVideoRecordStart
void onVideoRecordStart(boolean playAudioWhileRecording)Trigger record start events in EP and Effect. Records all sounds during recording to be replayed by `processRecordedAudio`. If @param playAudioWhileRecording is true, the audio will continue to play. Otherwise, the audio will be muted. Thread-safe. May be called from any thread -
onVideoRecordEnd
void onVideoRecordEnd()Triggers record stop events in EP and Effect. Thread-safe. May be called from any thread -
isDeviceNnCompatible
boolean isDeviceNnCompatible()Check is device compatible with Neural Networks player Thread-safe. May be called from any thread On some platforms (e.g. Android) may require the first invocation to be on the render thread -
startFramedataCapture
void startFramedataCapture(@NonNull java.lang.String folder, @Nullable java.lang.String filename)Request to start framedata capture process. Output file is in CBOR format. Thread-safe. May be called from any thread- Parameters:
folder
- Output folder.filename
- Output filename. If the value is an empty string, filename is generated based on date and time.
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stopFramedataCapture
void stopFramedataCapture() -
startAnalyticsCapture
void startAnalyticsCapture(@NonNull java.util.HashMap<java.lang.String,java.lang.String> deviceInfo, @NonNull AnalyticsConfig config, @Nullable AnalyticsListener listener)Request to start analytics capture process. Analytics supports two business cases: 1. Capture high resolution photo with face (bigger than 720p). 2. Capture N frames with face (N is configurable, if N=0 capturer will skip this case). Result is a path to CBOR file with images and face recognition results, compressed with zlib. Thread-safe. May be called from any thread- Parameters:
deviceInfo
- Any user specific information to attach in analytics report.config
- Setup configurable properties (like frames counter and delay before capture).listener
- Callback which is fired in one of two above mentioned cases.
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stopAnalyticsCapture
void stopAnalyticsCapture() -
effectManager
Get effect manager object Thread-safe. May be called from any thread -
debugInterface
For internal usage only -
setRecognizerOfflineMode
void setRecognizerOfflineMode(boolean on)Force recognizer offline mode Thread-safe. May be called from any thread -
setFaceSearchMode
Change face search mode Thread-safe. May be called from any thread -
create
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versionMajor
static int versionMajor()Get major version of EffectPlayer. Use this method to filter out breaking changes in implementation of this class.- See Also:
EffectPlayer.versionMinor
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versionMinor
static int versionMinor()Get minor version of EffectPlayer- See Also:
EffectPlayer.versionMajor
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