EffectPlayer versions
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5.6- Eyes and Lips neural networks
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5.5- Render passes.
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5.4- Action Units and Blend Shapes.
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5.3- Haptic feedback.
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5.2- Fix JS call with arguments
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5.1- Touch events were added (Android and iOS).
- Added API for sending messages from the script into the application (mostly used for effects analytics).
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5.0- Switch to EffectPlayer from BanubaSDK.
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4.4Android: not released
iOS: not released
- Recognizer and GLFX from SDK version 0.4 (exposure added).
- Effect can have a config for post-processing with glitter.
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4.3Android: not released
iOS: 2.3
- Recognizer and GLFX from SDK version 0.3.
- Effect config parsing for turning on and off of accelerometr and recognizer features (fields "accelerometr", "recognizer").
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4.2Android: not released
iOS: 1.13
- Mechanism of full latencies transfer to the script (support of passFullLatentsToScript parameter in the config).
- Feature of true background separation of person on CoreML has been added to this version of iOS app. Capabilities mechanism wasn't implemented so effects filtration was made by EffectPlayer version and with the help of iOS version hardcode on the server.
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4.1Android: 1.10.0
iOS: 1.13
- Morphing strength setting mechanism in GLFX.
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4.0Android: 1.10.0
iOS: 1.12
Applications status prior to the introduction of EffectPlayer versioning and capabilities on the server.