add Image sampler, after what you'll can get acess to Image and sampler in shader by formula: ImageIndex = i * 2. samplerIndex = i * 2 + 1. Where i is Image index in Images list (which you can get by getImages call). Note that you need to export Images samplers in shader manually and sampler name in name must match with sampler name in material.
adds shader Parameter to Parameters list, after what you'll can get access to this Parameter in shader by it's name. Type of Parameter in shader will match with type of Parameter, except int, float, vector2, vector3, this types will be replaces on Vec4, which x component will have needed value, other components will be filled by garbage.
Parameter to add
current geometry topology
removes Parameter from list.
Parameter to remove
sets render state
render state
set material geometry topology.
geometry topology type.Can be trianglesList, linesList, pointsList. Default: trianglesList
interface, represents material interface