cast to Attachment subinterface. May throw.
cast to CameraTexture subinterface. May throw.
cast to SegmentationMask subinterface. May throw.
cast to TextTexture subinterface. May throw.
cast to WeightedLut subinterface. May throw.
camera Texture format (CameraTextureFormat). Can be Y, UV, or RGBA.
set camera Texture format for current Texture.
Can be Y, UV, or RGBA.
Special interface, which represent web or phone camera Image Textures. Because of different platfroms can provide YUV, or RGBA camera Texture representations camera Texture can be represented in Y, UV, RGBA formats, depends on platfrom. Subinterface of Image