Class, represents material interface.
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#import <BNBMaterial.h>
Class, represents material interface.
Definition at line 19 of file BNBMaterial.h.
◆ addImage:image:
- (void) addImage: |
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(nonnull NSString *) |
sampler |
image: |
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(nullable BNBImage *) |
image |
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add image sampler, after what you'll can get acess to image and sampler in shader by formula: image_index = i * 2.
sampler_index = i * 2 + 1. Where i is image index in images list (which you can get by get_images call). Note that you need to declare images samplers in shader manually and sampler name in name must match with sampler name in material.
- Parameters
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sampler | (string): sampler name |
image | (image): sampler image |
◆ addParameter:
adds shader parameter to parameters list, after what you'll can get access to this parameter in shader by it's name.
Type of parameter in shader will match with type of parameter, except int, float, vector2, vector3, this types will be replaces on vec4, which x component will have needed value, other components will be filled by garbage.
- Parameters
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parameter | (parameter): parameter to add |
◆ findParameter:
- (nullable BNBParameter *) findParameter: |
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(nonnull NSString *) |
name |
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find parameter by name
- Parameters
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- Returns
- parameter (parameter) or null
◆ getCurrentTopology
- (BNBGeometryTopology) getCurrentTopology |
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- Returns
- current geometry topology (geometry_topology)
◆ getImages
- (nonnull NSArray<BNBImage *> *) getImages |
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- Returns
- list of samplers images (list<parameter>)
◆ getName
- (nonnull NSString *) getName |
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- Returns
- material name (string)
◆ getParameters
- Returns
- list of shader parameters (list<parameter>)
◆ getSamplers
- (nonnull NSArray<NSString *> *) getSamplers |
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- Returns
- list of samplers name (list<string>)
◆ getShaderSource
- Returns
- compiled and combined shaders sources
◆ getState
- Returns
- render state (state)
◆ removeImage:
- (void) removeImage: |
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(nonnull NSString *) |
sampler |
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removes image from list (if exist).
Will be ignored if effect was activated.
- Parameters
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sampler | (string): sampler name |
◆ removeParameter:
- (void) removeParameter: |
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(nullable BNBParameter *) |
parameter |
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removes parameter from list.
- Parameters
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parameter | (parameter): parameter to remove |
◆ setState:
- (void) setState: |
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(nonnull BNBState *) |
state |
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sets render state (i.e blending mode, color/depth writing, depth testing, etc.)
- Parameters
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state | (state) render state |
◆ setTopology:
- (void) setTopology: |
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(BNBGeometryTopology) |
topology |
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set material geometry topology.
- Parameters
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topology | (geometry_topology): geometry topology type. Can be triangles_list, lines_list, points_list. Default: triangles_list |
The documentation for this class was generated from the following file: