Banuba SDK
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CBNBAcneRegions
 CBNBActionUnits
 CBNBActionUnitsData
 CBNBAssetManager
 CBNBAttachmentClass, represents render target attachment
 CBNBAttachmentInfo
 CBNBAudioTrack
 CBNBAutoTuneOutput
 CBNBBeautyMorphing
 CBNBBnbMorphResult
 CBNBBodyTracker
 CBNBBrowsMask
 CBNBCamera
 CBNBCameraComposer
 CBNBCameraParameters
 C<BNBCameraPoiListener>Callback to get center of square bounding the face
 CBNBCameraPosition
 CBNBCameraTexture
 CBNBComponent
 CBNBCubemap
 CBNBDepthMap
 CBNBEar
 CBNBEffect
 C<BNBEffectActivatedListener>Interface to receive notifications on effect change
 C<BNBEffectActivationCompletionListener>Callback interface to receive effect activation notification
 C<BNBEffectEventListener>Callback interface for effect events
 CBNBEffectInfo
 C<BNBEffectInfoListener>Callback interface to receive effect info changes
 CBNBEffectManager
 CBNBEffectPlayerThe EffectPlayer class provides ability to play AR effects on set of images or video
 CBNBEffectPlayerConfiguration
 CBNBEglContext
 CBNBEntity
 C<BNBErrorListener>Interface to receive errors from EffectPlayer
 CBNBExternalFaceData
 CBNBEyesCorneoscleraMask
 CBNBEyesIrisMask
 CBNBEyesMask
 CBNBEyesPupilMask
 CBNBEyesState
 CBNBEyesStatus
 CBNBFace
 CBNBFaceData
 CBNBFaceMorphing
 C<BNBFaceNumberListener>Callback to get face number detected
 CBNBFaceTrackerFace tracker component
 C<BNBFeature>
 CBNBFeatureParameter
 CBNBFrameDataGetters throw exceptions when data are not available android NNs usually output gpu masks
 C<BNBFrameDataListener>Callback to get freshly processed frame_data
 C<BNBFrameDurationListener>Callback interface to receive FPS timings
 CBNBFrameProcessor
 CBNBFrxRecognitionResult
 CBNBFullImageFormat
 CBNBHand
 CBNBHandTracker
 C<BNBHintListener>Callback to receive "hints" (e.g
 CBNBImage
 CBNBImageReleaser
 CBNBInformer
 CBNBInputManagerClass to accepts touches from user
 C<BNBJsCallback>Callback for JS execution results
 CBNBLayer
 CBNBLicenseManager
 CBNBLipsShineMask
 C<BNBLogRecordCallback>
 C<BNBLowLightListener>Internal
 CBNBMat2x4
 CBNBMat3x4
 CBNBMat4x4
 CBNBMaterialClass, represents material interface
 CBNBMedia
 CBNBMesh
 CBNBMeshInstance
 CBNBMorphing
 CBNBNeuroBeautificationProcessedTexture
 CBNBNeuroBeauty
 CBNBNeuroBeautyData
 CBNBNeuroBeautyInput
 CBNBNeuroBeautyOutput
 CBNBParameterClass, represent shader parameter
 CBNBPhysicsSimulatorInterface for adjustment physics simulation
 CBNBPixelBuffer
 CBNBPixelRect
 CBNBPoint2d
 CBNBProceduralTexture
 CBNBProcessorConfiguration
 CBNBProcessorResult
 CBNBRecognizer
 CBNBReloadResult
 CBNBRendererCommon
 CBNBRenderInfo
 CBNBRenderList
 CBNBRenderTarget
 CBNBResource
 CBNBSceneA class representing a displayable scene
 CBNBSegmentationMask
 CBNBShaderSource
 CBNBSize
 CBNBState
 CBNBSurfaceData
 CBNBTextTexture
 CBNBTexture
 CBNBTouch
 CBNBTransformableEvent
 CBNBTransformation
 CBNBTransformation3d
 CBNBTransformedMask
 CBNBTransformedMaskByte
 CBNBTransformedMaskFloat
 CBNBTransformedMaskGpu
 CBNBUtilityManager
 CBNBVec3
 CBNBVec4
 CBNBVideo
 C<BNBVideoLoadingResultListener>Interface to receive loading result from video
 CBNBVisualClip
 C<BNBVisualClipListener>
 CBNBVisualClipVideo
 CBNBWeightedLut