Banuba SDK
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#import <BNBEffectManager.h>
Instance Methods | |
(void) | - addErrorListener: |
Add callback to receive errors messages from Effect Player. More... | |
(void) | - removeErrorListener: |
Remove callback to receive errors messages from Effect Player. More... | |
(void) | - addHintListener: |
Add callback to receive user-visible messages from effects. More... | |
(void) | - removeHintListener: |
Remove callback to receive user-visible messages from effects. More... | |
(void) | - addEffectEventListener: |
Add callback to receive events from effect. More... | |
(void) | - removeEffectEventListener: |
Remove callback to receive events from effect. More... | |
(void) | - addEffectActivatedListener: |
Add callback to receive notifications on effect change. More... | |
(void) | - removeEffectActivatedListener: |
Remove callback to receive notifications on effect change. More... | |
(nullable BNBEffect *) | - createEffect: |
Create empty effect. More... | |
(void) | - setCurrentEffect: |
Set current effect. More... | |
(nullable BNBEffect *) | - load: |
Load and activate effect sync. More... | |
(nullable BNBEffect *) | - loadAsync: |
Load effect async, activate in the draw() call when it will be ready. More... | |
(nullable BNBReloadResult *) | - reloadConfig: |
Reload current effect config from the string provided. More... | |
(void) | - unload: |
Unload effect from cache. More... | |
(nullable BNBEffect *) | - current |
Get active effect Thread-safe. More... | |
(void) | - update: |
Update effect loading state. More... | |
(nonnull BNBSize *) | - effectSize |
Get current effect size Thread-safe. More... | |
(nonnull BNBSize *) | - surfaceSize |
Get current surface size Thread-safe. More... | |
(float) | - effectVolume |
Get effect audio volume. More... | |
(void) | - setEffectVolume: |
Set effect audio volume. More... | |
(void) | - setEffectSize:fxHeight: |
Changes effect player render size, should be called on render thread. More... | |
(void) | - setRenderSurface: |
set different render surfaces. More... | |
(void) | - disableSurfacePresentation |
disable surface presentation. More... | |
Class Methods | |
(nonnull BNBEffectInfo *) | + getEffectInfo: |
Get effect info. More... | |
Definition at line 22 of file BNBEffectManager.h.
- (void) addEffectActivatedListener: | (nullable id< BNBEffectActivatedListener >) | effectActivatedListener |
Add callback to receive notifications on effect change.
Thread-safe. May be called from any thread
- (void) addEffectEventListener: | (nullable id< BNBEffectEventListener >) | effectEventListener |
Add callback to receive events from effect.
Thread-safe. May be called from any thread
- (void) addErrorListener: | (nullable id< BNBErrorListener >) | errorListener |
Add callback to receive errors messages from Effect Player.
Thread-safe. May be called from any thread
- (void) addHintListener: | (nullable id< BNBHintListener >) | hintListener |
Add callback to receive user-visible messages from effects.
You should display them on UI. Thread-safe. May be called from any thread
- (nullable BNBEffect *) createEffect: | (nonnull NSString *) | workDir |
Create empty effect.
If working directory path is empty string then effect assumed as an in-memory effect.
- (nullable BNBEffect *) current |
Get active effect Thread-safe.
May be called from any thread
- (void) disableSurfacePresentation |
disable surface presentation.
Needed for offscreen rendering
- (nonnull BNBSize *) effectSize |
Get current effect size Thread-safe.
May be called from any thread
- (float) effectVolume |
Get effect audio volume.
Thread-safe. May be called from any thread
[0, 1]
, where 1
means maximum volume. + (nonnull BNBEffectInfo *) getEffectInfo: | (nonnull NSString *) | url |
Get effect info.
May be called before loading effect "render type" and "recognizer features" fields won't be filled Thread-safe. May be called from any thread
- (nullable BNBEffect *) load: | (nonnull NSString *) | url |
Load and activate effect sync.
MUST be called from the render thread.
- (nullable BNBEffect *) loadAsync: | (nonnull NSString *) | url |
Load effect async, activate in the draw() call when it will be ready.
Thread-safe. May be called from any thread.
- (nullable BNBReloadResult *) reloadConfig: | (nonnull NSString *) | config |
Reload current effect config from the string provided.
If this reload is possible without effect recreation, this method will return hot_reload == true
, otherwise current
effect will be replaced and the method will return hot_reload == false
.
Thread-safe. May be called from any thread.
- (void) removeEffectActivatedListener: | (nullable id< BNBEffectActivatedListener >) | effectActivatedListener |
Remove callback to receive notifications on effect change.
Thread-safe. May be called from any thread
- (void) removeEffectEventListener: | (nullable id< BNBEffectEventListener >) | effectEventListener |
Remove callback to receive events from effect.
Thread-safe. May be called from any thread
- (void) removeErrorListener: | (nullable id< BNBErrorListener >) | errorListener |
Remove callback to receive errors messages from Effect Player.
Thread-safe. May be called from any thread
- (void) removeHintListener: | (nullable id< BNBHintListener >) | hintListener |
Remove callback to receive user-visible messages from effects.
Thread-safe. May be called from any thread
- (void) setCurrentEffect: | (nullable BNBEffect *) | effect |
Set current effect.
Thread-safe. May be called from any thread
- (void) setEffectSize: | (int32_t) | fxWidth | |
fxHeight: | (int32_t) | fxHeight | |
Changes effect player render size, should be called on render thread.
MUST be called from the render thread
- (void) setEffectVolume: | (float) | volume |
Set effect audio volume.
Thread-safe. May be called from any thread
volume | A value in range [0, 1] , where 1 means maximum volume. |
- (void) setRenderSurface: | (nonnull BNBSurfaceData *) | data |
set different render surfaces.
Can be treated as void*
- (nonnull BNBSize *) surfaceSize |
Get current surface size Thread-safe.
May be called from any thread
- (void) unload: | (nullable BNBEffect *) | effect |
Unload effect from cache.
if no currently loading effect - works the same way as load(""); launches empty effect loading. MUST be called from the render thread
- (void) update: | (BOOL) | sync |
Update effect loading state.
sync | syncronize effect manager, block until effect loaded MUST be called from the render thread |