Banuba SDK
BNBProcessorResult.h
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1 // AUTOGENERATED FILE - DO NOT MODIFY!
2 // This file was generated by Djinni from effect_player.djinni
3 
4 #import "BNBFrameData.h"
5 #import "BNBProcessorStatus.h"
6 #import <Foundation/Foundation.h>
7 
8 
9 #ifndef DJINNI_EXPORT
10  #define DJINNI_EXPORT __attribute__((__visibility__("default")))
11 #endif
12 
14 @interface BNBProcessorResult : NSObject
15 - (nonnull instancetype)initWithStatus:(BNBProcessorStatus)status
16  frameData:(nullable BNBFrameData *)frameData;
17 + (nonnull instancetype)processorResultWithStatus:(BNBProcessorStatus)status
18  frameData:(nullable BNBFrameData *)frameData;
19 
20 @property (nonatomic, readonly) BNBProcessorStatus status;
21 
22 @property (nonatomic, readonly, nullable) BNBFrameData * frameData;
23 
24 @end
BNBProcessorResult::frameData
BNBFrameData * frameData
Definition: BNBProcessorResult.h:22
BNBProcessorStatus.h
BNBProcessorResult
Definition: BNBProcessorResult.h:14
DJINNI_EXPORT
#define DJINNI_EXPORT
for order of values in action units array see action_units_indices enum
Definition: BNBActionUnits.h:9
BNBProcessorResult::status
BNBProcessorStatus status
Definition: BNBProcessorResult.h:20
BNBFrameData.h
BNBFrameData
getters throw exceptions when data are not available android NNs usually output gpu masks
Definition: BNBFrameData.h:35