Banuba SDK
BNBMorphing.h
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1 // AUTOGENERATED FILE - DO NOT MODIFY!
2 // This file was generated by Djinni from scene.djinni
3 
4 #import "BNBMorphingType.h"
5 #import <Foundation/Foundation.h>
6 @class BNBMesh;
7 
8 
9 /**Class, represents morphing resources */
10 
11 #ifndef DJINNI_EXPORT
12  #define DJINNI_EXPORT __attribute__((__visibility__("default")))
13 #endif
14 
16 @interface BNBMorphing : NSObject
17 
18 /**@return morphing type (morphing_type) */
19 - (BNBMorphingType)getType;
20 
21 /**@return morphing name (string) */
22 - (nonnull NSString *)getName;
23 
24 /**
25  *sets morphing warp mesh. If morhping type is beauty must be only "$builtin$meshes/beauty" mesh.
26  *@param mesh (mesh): morphing warp mesh
27  */
28 - (void)setWarpMesh:(nullable BNBMesh *)mesh;
29 
30 /**@return warp (mesh) */
31 - (nullable BNBMesh *)getWarpMesh;
32 
33 @end
BNBMorphingType.h
BNBMesh
Definition: BNBMesh.h:14
DJINNI_EXPORT
#define DJINNI_EXPORT
Class, represents morphing resources.
Definition: BNBMorphing.h:12
-[BNBMorphing getType]
BNBMorphingType getType()
BNBMorphing
Definition: BNBMorphing.h:16
-[BNBMorphing getWarpMesh]
nullable BNBMesh * getWarpMesh()
-[BNBMorphing getName]
nonnull NSString * getName()