Interface UtilityManager

    • Method Detail

      • initialize

        static void initialize​(@NonNull
                               java.util.ArrayList<java.lang.String> resourcePaths,
                               @NonNull
                               java.lang.String clientToken)
      • release

        static void release()
      • addResourcePath

        static void addResourcePath​(@NonNull
                                    java.lang.String resourcePath)
        Add resources search path
      • removeResourcePath

        static void removeResourcePath​(@NonNull
                                       java.lang.String resourcePath)
        Remove resources search path
      • diagnosticCrash

        static void diagnosticCrash()
        Diagnostic crash. Use this to check you crash analytics systems.
      • cpuEnv

        @NonNull
        static java.lang.String cpuEnv()
        Get information about CPU capabilities. Mainly for usage on Android
        Returns:
        JSON-string describing CPU capabilties
      • getHardwareClass

        @NonNull
        static HardwareClass getHardwareClass()
        Check device SoC class. On Android first call may require presence of OpenGL context to get info about GPU.
        Returns:
        hardware class of device
      • setLogLevel

        static void setLogLevel​(@NonNull
                                SeverityLevel level)
      • enableDiagnostics

        static void enableDiagnostics​(@NonNull
                                      java.lang.String outputFolder)
        Turns on SDK feature - analytics collection
        Parameters:
        outputFolder - here log files would be written could be documents directory for mobile apps
      • setLogRecordCallback

        static void setLogRecordCallback​(@Nullable
                                         LogRecordCallback cb,
                                         @NonNull
                                         SeverityLevel lvl)
        Set callback to recieve log events from Banuba SDK.
        Parameters:
        cb - Callback
        lvl - recieve logs with specified and higher levels
      • getBanubaSdkVersionString

        @NonNull
        static java.lang.String getBanubaSdkVersionString()
        Returns SDK version as string
      • getBanubaSdkVersion

        static int getBanubaSdkVersion()
        Returns SDK version as number major = version / 10000000 minor = (version - major * 10000000) / 100000 patch = (version - major * 10000000 - minor * 100000) / 1000 revision = version % 1000
      • getBanubaSdkResourcesVersionString

        @NonNull
        static java.lang.String getBanubaSdkResourcesVersionString()
        The Banuba SDK tracks the resource version it built for. Returns version of resources as string, represented in the following format “Major.Minor.Patch”.
      • getBanubaSdkResourcesVersion

        static int getBanubaSdkResourcesVersion()
        Returns version as number major = version / 10000000 minor = (version - major * 10000000) / 100000 patch = (version - major * 10000000 - minor * 100000) / 1000 revision = version % 1000
      • getBanubaSdkResourcesVersionArchiveString

        @NonNull
        static java.lang.String getBanubaSdkResourcesVersionArchiveString()
        The Banuba SDK supports external resources archives. After the initialization of the Banuba SDK, API provides the capability to request the version of the archive. Returns version of resources archive as string, represented in the following format “Major.Minor.Patch”. Such a version coincides with the Banuba SDK resources version if no external resources are used.
      • checkBanubaSdkResourcesVersion

        static boolean checkBanubaSdkResourcesVersion()
        Checks if the current version of resources is equal to Banuba SDK expected resources version
      • checkBanubaSdkResourcesVersionIgnorePatch

        static boolean checkBanubaSdkResourcesVersionIgnorePatch()
        Checks if Banuba SDK treats as valid the version of external resources
      • loadGlFunctions

        static void loadGlFunctions()
        load GL functions, for dynamic libraries only should be called with active GL context