Banuba SDK
libs
effect_player
bnb
effect_player
interfaces
processor_result.hpp
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/// \file
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/// \addtogroup EffectPlayer
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/// @{
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///
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// AUTOGENERATED FILE - DO NOT MODIFY!
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// This file was generated by Djinni from effect_player.djinni
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#pragma once
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#include "
bnb/effect_player/interfaces/processor_status.hpp
"
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#include "
bnb/types/interfaces/frame_data.hpp
"
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#include <memory>
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#include <optional>
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#include <utility>
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namespace
bnb {
namespace
interfaces {
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struct
processor_result
final {
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processor_status status;
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std::shared_ptr<::bnb::interfaces::frame_data>
frame_data
;
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processor_result
(processor_status status_,
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std::shared_ptr<::bnb::interfaces::frame_data> frame_data_)
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: status(std::move(status_))
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,
frame_data
(std::move(frame_data_))
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{}
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};
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} }
// namespace bnb::interfaces
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/// @}
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frame_data.hpp
processor_status.hpp
bnb::interfaces::processor_result
Definition:
processor_result.hpp:18
bnb::interfaces::frame_data
getters throw exceptions when data are not available android NNs usually output gpu masks
Definition:
frame_data.hpp:42
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