Banuba SDK
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#include <functional>
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Enumerations | |
enum | bnb::interfaces::consistency_mode : int { synchronous, bnb::interfaces::consistency_mode::synchronous_when_effect_loaded, asynchronous_inconsistent, asynchronous_consistent, bnb::interfaces::consistency_mode::asynchronous_consistent_when_effect_loaded } |
These modes describe the relationship between processing loop and render loop frames. More... | |
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These modes describe the relationship between processing loop and render loop frames.
- Synchronous means to output (render) a frame only once after a new frame was fully processed
- Asynchronous may render multiple (not waiting for frx), further divided into Consistent and Inconsistent sub-modes. (note: Synchronous mode by definition is always Consistent.)
- Consistent renders the processed frames as-is, the only change being in the advancement of time (e.g. animations, videos), while
- Inconsistent changes the camera image for that frame to the latest available (not yet processed), resulting in smoother rendering in case frx is slow or unsteady.
There are modes with the "when effect loaded" suffix. These modes behave exactly the same as corresponding modes without such suffix, but only with one difference - they are activated only when the effect was completely loaded.
These modes can be used to avoid image freeze during effect activation.
Definition at line 34 of file consistency_mode.hpp.