Banuba SDK
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getters throw exceptions when data are not available android NNs usually output gpu masks More...
#include <frame_data.hpp>
Public Member Functions | |
virtual full_image_format | get_full_img_format ()=0 |
virtual std::vector< float > | get_full_img_transform ()=0 |
virtual std::shared_ptr< frx_recognition_result > | get_frx_recognition_result ()=0 |
Get frx_recognition_result or null if not exists. | |
virtual void | set_frx_recognition_result (const std::shared_ptr< frx_recognition_result > &result)=0 |
virtual action_units_data | get_action_units ()=0 |
virtual acne_regions | get_acne_regions ()=0 |
virtual neuro_beauty_data | get_neuro_beauty_data ()=0 |
virtual bool | get_is_smile ()=0 |
virtual bool | get_is_mouth_open ()=0 |
virtual bool | get_is_brows_raised ()=0 |
virtual bool | get_is_brows_shifted ()=0 |
virtual bool | get_is_wear_glasses ()=0 |
virtual float | get_ruler ()=0 |
virtual eyes_state | get_eyes_state ()=0 |
virtual float | get_light_correction ()=0 |
virtual transformed_mask_byte | get_background ()=0 |
virtual transformed_mask_gpu | get_background_gpu ()=0 |
virtual transformed_mask_byte | get_hair ()=0 |
virtual transformed_mask_gpu | get_hair_gpu ()=0 |
virtual transformed_mask_byte | get_skin ()=0 |
virtual transformed_mask_gpu | get_skin_gpu ()=0 |
virtual transformed_mask_byte | get_lips ()=0 |
virtual transformed_mask_gpu | get_lips_gpu ()=0 |
virtual transformed_mask_byte | get_teeth ()=0 |
virtual transformed_mask_byte | get_occlusion ()=0 |
virtual transformed_mask_byte | get_body ()=0 |
virtual lips_shine_mask | get_lips_shine ()=0 |
virtual brows_mask | get_brows ()=0 |
virtual eyes_mask | get_eyes ()=0 |
virtual transformed_mask_byte | get_face ()=0 |
virtual transformed_mask_byte | get_face_skin ()=0 |
virtual std::optional< std::string > | get_face_attributes ()=0 |
virtual float | get_pupillary_distance ()=0 |
Pupillary distance in mm. | |
virtual void | add_full_img (::bnb::full_image_t img)=0 |
virtual void | replace_full_img (::bnb::full_image_t img)=0 |
virtual void | add_background (const transformed_mask_byte &mask)=0 |
virtual void | add_external_face_data (face_data_source source, const std::vector< external_face_data > &data)=0 |
virtual void | add_depth_map (const depth_map &depth_map)=0 |
virtual void | add_frame_number (int64_t frame_number)=0 |
virtual void | add_action_units_data (const action_units_data &action_units)=0 |
virtual void | add_feature_parameters (const std::unordered_map< feature_id, std::vector< feature_parameter >> ¶ms)=0 |
Extra parameters during in-CPU feature calculations. More... | |
virtual void | add_timestamp_us (double timestamp_us)=0 |
add frame timestamp in microseconds | |
Static Public Member Functions | |
static std::shared_ptr< frame_data > | create () |
Creates empty FrameData . More... | |
getters throw exceptions when data are not available android NNs usually output gpu masks
Definition at line 42 of file frame_data.hpp.
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pure virtual |
Extra parameters during in-CPU feature calculations.
Reference feature documentation.
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static |
Creates empty FrameData
.
Use add*
function to fill it.