Banuba SDK
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pixels_provider.hpp
1#pragma once
2
3#include <bnb/types/full_image.hpp>
4
5namespace bnb::player_api
6{
7
9 {
10 public:
11 virtual void push(const frame_data_sptr& fd) = 0;
12
13 virtual void push(const full_image_t& image, uint64_t timestamp_us = 0) = 0;
14 }; // class pixels_provider
15
16} // namespace bnb::player_api
basis is the base basis: for y/rgb basis use .basis or get_subchannel_basis_transform(1); for uv basi...