Banuba SDK
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platform
desktop
player_api
bnb
player_api
interfaces
output.hpp
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#pragma once
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#include <bnb/player_api/interfaces/render_target.hpp>
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#include <bnb/utils/defs.hpp>
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#include <memory>
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namespace
bnb::player_api::interfaces
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{
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class
output
;
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}
// namespace bnb::player_api::interfaces
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namespace
bnb::player_api
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{
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using
output_sptr = std::shared_ptr<bnb::player_api::interfaces::output>;
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}
// namespace bnb::player_api
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namespace
bnb::player_api::interfaces
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{
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/**
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* The interface is inherited by all classes that must work with player,
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* and responsible for passing the rendered frame to the output view
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*/
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class
BNB_EXPORT
output
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{
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public
:
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virtual
~output
() =
default
;
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/**
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* Attach output to the player. Called by the player on the render thread.
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*/
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virtual
void
attach
() = 0;
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/**
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* Detach output from the player. Called by the player on the render thread.
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*/
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virtual
void
detach
() = 0;
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/**
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* Present the drawn frame by the player to the output
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*/
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virtual
void
present
(
const
render_target_sptr&
render_target
) = 0;
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};
// class output
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}
// namespace bnb::player_api::interfaces
bnb::player_api::interfaces::output
The interface is inherited by all classes that must work with player, and responsible for passing the...
Definition
output.hpp:26
bnb::player_api::interfaces::output::attach
virtual void attach()=0
Attach output to the player.
bnb::player_api::interfaces::output::detach
virtual void detach()=0
Detach output from the player.
bnb::player_api::interfaces::output::present
virtual void present(const render_target_sptr &render_target)=0
Present the drawn frame by the player to the output.
bnb::player_api::interfaces::render_target
Responsible for preparation for drawing frames to 'outputs'.
Definition
render_target.hpp:27
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1.17.0