Banuba SDK
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platform
desktop
player_api
bnb
player_api
interfaces
render_target
metal_render_target.hpp
1
#pragma once
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#include <bnb/player_api/interfaces/render_target.hpp>
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#ifdef __OBJC__
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#import <Foundation/Foundation.h>
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#import <MetalKit/MetalKit.h>
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#endif
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namespace
bnb::player_api
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{
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class
BNB_EXPORT
metal_render_target
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:
public
interfaces::render_target
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{
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public
:
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static
std::shared_ptr<metal_render_target> create();
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#ifdef __OBJC__
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virtual
CIImage* present_to_image() = 0;
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virtual
void
present_to_layer(CAMetalLayer* layer,
const
float
* mat4, CGRect view_port) = 0;
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virtual
void
present_to_texture(id<MTLTexture> texture,
const
float
* mat4, CGRect view_port) = 0;
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virtual
id<MTLDevice> get_device() = 0;
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virtual
id<MTLCommandQueue> get_command_queue() = 0;
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#endif
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};
// class metal_render_target
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}
// namespace bnb::player_api
bnb::player_api::interfaces::render_target
Responsible for preparation for drawing frames to 'outputs'.
Definition
render_target.hpp:27
bnb::player_api::metal_render_target
Definition
metal_render_target.hpp:15
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