Banuba SDK
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feature_id.hpp
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1/// \file
2/// \addtogroup Types
3/// @{
4///
5// AUTOGENERATED FILE - DO NOT MODIFY!
6// This file was generated by Djinni from types.djinni
7
8#pragma once
9
10#include <functional>
11
12namespace bnb { namespace interfaces {
13
14enum class feature_id : int {
15 frx,
16 pulse,
18 background,
19 hair,
20 eyes,
21 brows,
22 skin,
23 face,
24 lips,
25 lips_shine,
26 glasses,
27 acne,
28 hand_skelet,
29 eye_bags,
30 face_acne,
31 ruler,
32 hair_strand,
33 ring,
34 neck,
35 pose_estimation,
36 /** Body segmentation. I.e. bodies detection on the frame. */
38 /** Nails segmentation and recoloring */
40 /** Combined face acne and eyebags removal */
42 hand_gestures,
43 textured_nails,
44 /** Activates eyes corrector */
46 /** Activates lips corrector */
48 /** Activates latents corrector */
50 /** Computes coefficient for light correction */
52 /** Watch try-on */
54 face_match,
55 /** Ears detection */
57 /** Enable latents filtration for AU, affects FRX face mesh */
59 /** Face skin segmentation */
61 face_attributes,
62 face_shape,
63 pupillary_distance,
64 frown_detection,
65 gender_detect,
66 teeth_tone,
67 light_source,
68 chromakey,
69 lips_gloss,
70 lips_chameleon,
71 eyelids,
72 eyelids_gloss,
73 eyelids_chameleon,
74 glasses_frame_color,
75 eye_lenses,
76 face_skin_color,
77};
78
79} } // namespace bnb::interfaces
80
81namespace std {
82
83template <>
84struct hash<::bnb::interfaces::feature_id> {
85 size_t operator()(::bnb::interfaces::feature_id type) const {
86 return std::hash<int>()(static_cast<int>(type));
87 }
88};
89
90} // namespace std
91/// @}
92
@ acne_eyebags
Combined face acne and eyebags removal.
@ nails
Nails segmentation and recoloring.
@ light_correction
Computes coefficient for light correction.
@ latents_correction
Activates latents corrector.
@ eyes_correction
Activates eyes corrector.
@ body
Body segmentation.
@ lips_correction
Activates lips corrector.
@ face_skin
Face skin segmentation.
@ action_units_antijitter
Enable latents filtration for AU, affects FRX face mesh.
for order of values in action units array see action_units_indices enum