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using | texture_ready_callback = std::function< void(const texture_t pb)> |
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static std::shared_ptr< texture_output > | create (const texture_ready_callback &callback) |
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| virtual void | attach ()=0 |
| | Attach output to the player. More...
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| virtual void | detach ()=0 |
| | Detach output from the player. More...
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virtual void | present (const render_target_sptr &render_target)=0 |
| | Present the drawn frame by the player to the output.
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Definition at line 9 of file texture_output.hpp.
The documentation for this class was generated from the following file:
- /opt/banuba_sdk/platform/desktop/player_api/bnb/player_api/interfaces/output/texture_output.hpp