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using | pixel_buffer_callback = std::function< void(const bnb::full_image_t &pb)> |
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virtual void | once ()=0 |
| | Process one frame and pause.
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virtual void | loop ()=0 |
| | Process frames as it arrives.
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| virtual void | attach ()=0 |
| | Attach output to the player. More...
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| virtual void | detach ()=0 |
| | Detach output from the player. More...
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virtual void | present (const render_target_sptr &render_target)=0 |
| | Present the drawn frame by the player to the output.
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virtual void | set_orientation (orientation orient, bool mirroring=false)=0 |
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Definition at line 8 of file metal_frame_output.hpp.
The documentation for this class was generated from the following file: