Banuba SDK
BNBCubemap.h
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1 // AUTOGENERATED FILE - DO NOT MODIFY!
2 // This file generated by Djinni from scene.djinni
3 
4 #import <Foundation/Foundation.h>
5 
6 
7 @interface BNBCubemap : NSObject
8 
9 - (void)setFaces:(nonnull NSString *)xPositive
10  xNegative:(nonnull NSString *)xNegative
11  yPositive:(nonnull NSString *)yPositive
12  yNegative:(nonnull NSString *)yNegative
13  zPositive:(nonnull NSString *)zPositive
14  zNegative:(nonnull NSString *)zNegative;
15 
16 - (void)loadKtx:(nonnull NSString *)filename;
17 
18 - (nonnull NSString *)getXPositive;
19 
20 - (nonnull NSString *)getXNegative;
21 
22 - (nonnull NSString *)getYPositive;
23 
24 - (nonnull NSString *)getYNegative;
25 
26 - (nonnull NSString *)getZPositive;
27 
28 - (nonnull NSString *)getZNegative;
29 
30 @end
-[BNBCubemap getXPositive]
nonnull NSString * getXPositive()
-[BNBCubemap getXNegative]
nonnull NSString * getXNegative()
-[BNBCubemap getYPositive]
nonnull NSString * getYPositive()
BNBCubemap
Definition: BNBCubemap.h:8
-[BNBCubemap getYNegative]
nonnull NSString * getYNegative()
-[BNBCubemap getZNegative]
nonnull NSString * getZNegative()
-[BNBCubemap getZPositive]
nonnull NSString * getZPositive()