Banuba SDK
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Interface to receive errors from EffectPlayer
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#include <error_listener.hpp>
Public Member Functions | |
virtual void | on_error (const std::string &domain, const std::string &message)=0 |
Interface to receive errors from EffectPlayer
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Could be called from any thread inside EffectPlayer. So the implementation of this listener should be thread-safe.
Definition at line 19 of file error_listener.hpp.
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pure virtual |
domain | source of error (e.g. "js_engine") |