Banuba SDK
Functions
BNBConsistencyMode.h File Reference
#import <Foundation/Foundation.h>

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Functions

typedef NS_ENUM (NSInteger, BNBConsistencyMode)
 These modes describe the relationship between processing loop and render loop frames. More...
 

Function Documentation

◆ NS_ENUM()

typedef NS_ENUM ( NSInteger  ,
BNBConsistencyMode   
)

These modes describe the relationship between processing loop and render loop frames.

Synchronous - Asynchronous:


- Synchronous means to output (render) a frame only once after a new frame was fully processed
- Asynchronous may render multiple (not waiting for frx), further divided into Consistent and Inconsistent sub-modes. (note: Synchronous mode by definition is always Consistent.)

Consistent - Inconsistent:


- Consistent renders the processed frames as-is, the only change being in the advancement of time (e.g. animations, videos), while
- Inconsistent changes the camera image for that frame to the latest available (not yet processed), resulting in smoother rendering in case frx is slow or unsteady.

"Smart" modes:


There are modes with the "when effect loaded" suffix. These modes behave exactly the same as corresponding modes without such suffix, but only with one difference - they are activated only when the effect was completely loaded.
These modes can be used to avoid image freeze during effect activation.

switches to async-inconsistent mode while effect is loading

switches to async-inconsistent mode while effect is loading

Definition at line 26 of file BNBConsistencyMode.h.

27 {
28  BNBConsistencyModeSynchronous,
29  /** switches to async-inconsistent mode while effect is loading */
30  BNBConsistencyModeSynchronousWhenEffectLoaded,
31  BNBConsistencyModeAsynchronousInconsistent,
32  BNBConsistencyModeAsynchronousConsistent,
33  /** switches to async-inconsistent mode while effect is loading */
34  BNBConsistencyModeAsynchronousConsistentWhenEffectLoaded,
35 };