com.banuba.*
-
public static final int
2
public static final int
3
public static final int
1
public static final int
0
-
public static final boolean
false
public static final float
0.0f
public static final float
1.0f
-
public static final int
9
public static final int
16
public static final float
360.0f
public static final int
0
public static final int
180
public static final int
270
public static final int
30
public static final int
360
public static final int
45
public static final int
60
public static final int
90
public static final int
2
public static final int
1
public static final long
200L
public static final int
0
public static final int
1280
public static final int
960
public static final long
300000L
-
public static final int
8
public static final int
4
public static final int
0
public static final int
4
public static final int
8
public static final int
0
-
public static final int
2
public static final int
3
public static final int
1
public static final int
0
-
-
public static final int
1
public static final int
2
-
"#version 300 es\nprecision mediump float;\nlayout (location = 0) in vec3 aPosition;\nlayout (location = 1) in vec2 aTextureCoord;\nout vec2 vTexCoord;\nvoid main() {\n gl_Position = vec4(aPosition, 1.0);\n vTexCoord = aTextureCoord;\n}\n"
-
public static final int
3
public static final int
2
public static final int
1
public static final float
1.0f
public static final int
100
public static final int
-100
public static final int
4
public static final int
0
public static final int
0
public static final int
0
public static final int
0
public static final int
1
public static final int
2
public static final int
3
public static final int
4
public static final int
4
public static final int
16
public static final float
255.0f
public static final int
0
public static final int
2
public static final int
8
public static final int
3
public static final int
12
-
public static final int
1
public static final int
3
public static final int
0
public static final int
2