Banuba SDK
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libs
effect_player
bnb
effect_player
interfaces
realtime_processor_mode.hpp
Go to the documentation of this file.
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/// \file
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/// \addtogroup EffectPlayer
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/// @{
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///
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// AUTOGENERATED FILE - DO NOT MODIFY!
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// This file was generated by Djinni from effect_player.djinni
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#pragma once
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#include <functional>
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namespace
bnb {
namespace
interfaces {
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enum class
realtime_processor_mode
:
int
{
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/** Synchronous mode. Frame drop not allowed, `pop` will block on processing. */
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sync
,
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/**
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* Synchronous mode when effect loaded. Frame drop not allowed.
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* During effect loading `push` will forward frames to `pop`, `pop` will return SKIP.
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* When effect loaded, `pop` will block on processing.
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*/
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sync_when_effect_loaded
,
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/**
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* Asynchronous mode. Frame drop is allowed. `push` and `pop` do not block on processing.
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* `push` can drop frames, if processor busy,
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* `pop` can return EMPTY, if no processed frame data for now.
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*/
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async
,
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/**
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* Asynchronous mode. Frame drop is allowed. `push` and `pop` do not block on processing.
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* During effect loading `push` will forward frames to `pop`, `pop` will return SKIP.
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* When effect loaded, `push` can drop frames, if processor busy,
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* `pop` can return EMPTY, if no processed frame data for now.
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*/
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async_when_effect_loaded
,
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};
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} }
// namespace bnb::interfaces
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namespace
std {
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template
<>
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struct
hash<::
bnb::interfaces::realtime_processor_mode
> {
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size_t
operator()(
::bnb::interfaces::realtime_processor_mode
type)
const
{
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return
std::hash<int>()(
static_cast<
int
>
(type));
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}
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};
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}
// namespace std
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/// @}
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bnb::interfaces::realtime_processor_mode
realtime_processor_mode
Definition
realtime_processor_mode.hpp:14
bnb::interfaces::realtime_processor_mode::async
@ async
Asynchronous mode.
bnb::interfaces::realtime_processor_mode::sync_when_effect_loaded
@ sync_when_effect_loaded
Synchronous mode when effect loaded.
bnb::interfaces::realtime_processor_mode::async_when_effect_loaded
@ async_when_effect_loaded
Asynchronous mode.
bnb::interfaces::realtime_processor_mode::sync
@ sync
Synchronous mode.
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